Why are video games to blame for violence in real life if there is never a direct linkage found?  Millions of copies of violent video games have been sold. If violent video games were the problem every person who has purchased a copy would become killers and we would all be dead, that’s not the case though. The popularity of violent video games has caused an increase in controversy as to whether it causes real life violence. The answer is no it doesn’t, and there’s multiple reasons why.

            One of the problems is people are just looking for a scapegoat and that’s most likely the case with violent video games. Tons of research has been done trying to justify whether a violent video game influences the violence that occurs in real life. At one point, you must feel frustrated that people are doing so much just to prove that there is a linkage between violence in a video game and violence in the real world. It’s like talking to a brick wall when you try to explain the benefits of a violent video game because people are to focused on the violence part. Riccitiello claims “The point is that direct studies have been done, hundreds and millions of dollars of research have been done, and yet no one has been able to find a direct linkage because there isn’t one.” (Riccitiello 1). The problem here is we are spending an excessive amount of money on a cause that doesn’t have a problem. Use the money that’s been going to research to furthermore bring educational video games into classrooms to provide children and even adults with fun learning experience.

            Maybe some see violent video games as a threat to social corruption, as the California Science Center claims “The moral panic that many adults may feel about video games is an exaggerated sense of public concern, fear, and anxiety over a perceived threat of social corruption.” (California Science Center 1). Why would people feel these things when there’s no reason too? Why see video games as a public concern when we’re doing just fine? The millions of people who play video games could’ve killed us all but were still alive. That’s because video games are doing something good instead of doing something bad. Fear is just something that comes as a natural feeling. We can’t just get rid of fear but we can get rid of why people fear a video game by showing them what good video games can bring to our society.

            Of course, with every positive comes a negative. For some kids, it’s a monkey see monkey do situation. For example, The American Academy of Family Physicians state “Children who see a lot if violence are more likely to view violence as an effective way of settling conflicts”. That’s because adolescents don’t know any better than the next person, they’re still learning as the grow and reach their full potential in life.

            You can’t blame a violent video game for a child’s actions when they do not know any better. The responsibility doesn’t fall on a violent video game it falls on the child’s parents. If you let your child play a violent video game at a young age and you continually let them play it on a daily basis of course they’re going to think that’s okay, they’re a child they don’t know any better. My solution to this ‘problem’ is introducing violent video games to a child at a older age. When you feel like they know the difference of what they can do in real life and in a video game let them play. There’s no harm being done in letting your child having a little fun. You just have to make sure they know what they can and can’t do in real life. Video games are always labeled with a recommended age to play the game anyway.

            Can video games do anything for education? Of course it can. Some schools are using video games to help children learn. Using video games in the classroom can come with great outcomes. For instance, a child, young adult, and adult who attend class will most likely keep on attending since video games can make a learning experience fun. Not all video games are bad as they say they are. Video games in the classroom can show you just why. Instead of trying to eliminate video games from a classroom lets influence video games in the classroom to make learning a easier and fun experience. Video games in the classroom can also cause an increase of attendance. That’s because Children are learning in a enjoyable way.

            Video games don’t only make education fun they can also make therapy a fun and relaxing process. Atilla Ceranoglu a therapist claims “Patients attended more regularly then they had previously and engaged more actively when video games were involved in the therapeutic process.” This doesn’t show addiction to video games but what it does show is improvement in attendance. It also shows that they engaged more often because their therapy process involved video games. Video games can help a person improve in areas you wouldn’t think of. This just goes to show that there is plenty of beneficial sources that come from a video game.

            Besides the violent contents, video games have several positive aspects. Based on my experience, video games can push children’s competence to the limit by forcing them to master certain ability to overcome the obstacles in the level. For example, “Tom Clancy’s Rainbow Six” series have become one of the games that require a solid teamwork. The player acts as the leader of an elite anti-terrorist squad consist of 3-4 members. At the beginning of the game, players can choose how to infiltrate the terrorist compound, either by planting an explosive on the door, using a fast rope from the rooftop or simply breaching into several doors to create a surprise assault. These options will ignite the sense of logical thinking and strategy formations in which formal education does not offer.

            Aside from the cognitive aspects, video games are also the tool of social interactions. Friendships can sometimes be developed through playing video games. Drug usage and violent activities can be prevented while playing a video games. Most of the video games today have either multiplayer or online capabilities or even both. For example, I made friends with several Japanese and lots of Americans from playing “Rainbow 6” online. The game focuses on eliminating the other team hence teamwork has a significant role in succeeding the game. With a headset (a combination of a headphone and a microphone), my team members and I discuss and plan a strategy effectively and sometimes talk about our backgrounds. Personally, meeting lots of people online develop my social skills because for some people, starting a conversation with a stranger can be tough. In general, video games are an astonishing tool to keep children entertained during leisure time.

            Video games also provide many with relief. That includes myself as well. I’m a college student on Tuesday and Thursday but on any other day I’m an employee. It’s a lot that you have on your chest. Having to worry about a lot of things with little time to yourself. You’ll become depressed because you have so many problems and you’ll get anxiety because you always have a fear of messing things up or not having enough time. Video games provide me and many others a sense of relief.

            While Playing a video game you could just be yourself. You wouldn’t have a worry In the world because there no problems and no one to judge you for who you are because you share a common interest. Video games aren’t just video games. It’s a community and a place where you could make friends. Some just play video games because they’re fun. Many play video games because they have an escape. Many things you wouldn’t do in real life you could do in a video game. You wouldn’t have to fear any consequences or people looking at you the wrong way. That’s what’s great about video games. You don’t have to worry about what you do in them because it’s just a game. You have a chance of finally being yourself and no one judging you for it.

            Never judge a book by its cover. Look at other problems that might cause a child to be violent. Dimitri Williams and Marko Skoric go on to say, “Many studies failed to control for factors that contribute to children becoming violent, such as family history, and mental health, plus most studies do not follow children over extended periods of time”. This just goes to show people are blind. Look at the bigger picture as to why a person might be violent. Don’t just go with one answer you think is right. A person is responsible for their own actions but what if their problems going on with them and violence is the only way they could cope with it? I’m not suggesting go start a fight with someone on the street. I’m suggesting a violent video game can help. When you commit something violent in a video game your consequence won’t carry on to real life. That’s the freedom you can receive in a video game. You’ll still have to understand what you can and can’t do in real life.

            Eventually you’ll have to learn about violence and what it does. A video game can show you just that without receiving a consequence in real life. “Violent video games allow youth to experiment with moral issues such as war, violence, and death without real world consequences”. With video games you can learn about war, violence, and death without having to face real world punishments. You could learn about the world wars in a video game. How they killed an enemy and with what weapon. A video game can provide issues that go on in the real world and how we could solve them. That’s another thing a video game could provide. We could see what our world would be look without the stuff we have today. It can stimulate a world without a president and even a world without law etc. You have no limits in a video game.

            Video games to many will always be a cause with no problem. Those who believe video games are a problem should pick up the controller and give it a try. You’ll be amazed at what you could do. You’ll see why so many enjoy playing video games. If you can’t beat them join them. Regulations will not prevent children from playing the games they want to. They will still get their hands on those games, whether from a parent, sibling, or older friend. Making violent video games illegal might increase children’s curiosity and make the child want to play it more so that he or she can see from himself what all the controversy is about. The responsibility of a child or young adult  lies within the parent.

            Video games are not the problem when it comes to violence when violence already exist. You cannot blame someone for playing a video game when violence already exists. You want to blame video games for the cause of violence? You’re wrong. War, assassinations, and many forms of violence has long existed before a video game. At least a violent video game won’t have any consequences in real life. Stop looking at violent video games as a scapegoat. With so many benefits coming from video games its easy not to see it as a problem. Let stop looking at violent video games as a problem, lets instead look at it as a solution. Stop wasting so much money on research trying to find a problem with a video game and let’s start using money to bring more video games into the classroom. There was never a direct linkage found between the cause of violence that occurs in real life and violence that occurs in a video game so why continue to waste your own time.

Works Cited

Procon.org.”John Riccitiello.”Procon.org.28 Apr. 2016, 1:05pm.


California Science Center, “Moral Panics”, fearexibit.org (accessed May 1 2017)

Procon.org.”American Academy of family psyhicans.” Procon.org.last modified January 22, 2010. http://videogames.procon.org/view.source.php?sourceID:9376

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Ceranoglu, T. Atilla. “Video games in psychotherapy.” Review of General psychology 14.2 (2010) :141

Dimitri Williams and Marko Skoric, “ Internet fantasy violence: a test of aggression in an online video game.” Communication monographs, June 2005

Dorothy Salonius-Pasternak and Holly Gelfond, “The next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents.” Human Technology, Apr. 2005